Medium Humanoid, Any Alignment
Armor Class 12 Natural
Hit Points 15 (5d6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws DEX +5, CON +4
Skills Acrobatics +0
Damage Vulnerabilities Fire
Damage Immunities Acid, Poison
Condition Immunities Charmed
Senses Darkvision, Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Presumed Innocence. A Bloat Child will appear totally normal and unassuming as long as they are not touched or choose to reveal their normal appearance.

Adrenaline Rush. The creature can use its bonus action to Dash or Disengage.

Busted Gut (On Death). When the child is brought to 0 hit points or is struck by fire damage they instantly explode.

Actions

Actions. The Bloat Child may make two attack with its claws or use its Busted Gut ability.

Claws. Melee attack, range: 5ft. +6 to hit, on hit deal 1d6 +3 slashing damage and the target must make a constitution saving throw DC 15 or be poisoned and suffer 4d6 poison damage. While poisoned in this way the creature has an insatiable hunger to feed on the most nearby flesh. At the beginning of the creatures next turn they must make a DC 15 wisdom saving throw, on a fail they make an unarmed bite attack against the closest target.

Busted Gut. The Bloat Child writhes and screams as their flesh is burst. Every creature within 15ft of the child must make a DC 15 dexterity saving throw. On a failed save the creature suffers 6d6 Acid damage or half as much on a successful save. 

Hexenmeiser

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