Vicious. Due to some magical fiddling the brute attacks with a savagery that leaves its victims wounded for much longer- damage from attacks dealt by the brute cannot be healed magically.
Crush the weak. The Brute is a thing of monstrous strength and resolve, a roll of a 19 is considered a roll of a 20 when rolling to attack with this creature.
Blatant Bully. When the brute deals 10 or more damage in a round it exudes an aura of domineering intimidation. Creatures whom have taken damage from the brute during this combat must make a DC 16 wisdom saving throw or be frightened.
Multiattack. The Brute may make either 2 wounding strikes, or a devastating uppercut, if the brute struck with all of its attacks last round it can make a cheap shot attack instead.
Wounding Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 5) Bludgeoning damage. A creature struck by this attack is left with gouged flesh and bloodied resolve- on subsequent hits against an enemy it gains a +1 to hit for each attack landed on them this combat.
Devastating Uppercut. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 6) Bludgeoning damage. When a creature is hit by this attack it must roll a constitution saving throw against a DC 16, if it fails it is stunned.
Cheap Shot. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 21 (3d6 + 7) Bludgeoning damage. A creature struck by this attack is winded, and takes 1d4 damage for every attack it attempts until the start of the brutes next turn
Give Them A Show. As a reaction to taking 10 or more damage from a single source the brute is enthused gaining advantage on their next attack roll.
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