Large Undead, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 112 (10d10 + 30)
Speed 50 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +8, CON +6
Skills Athletics +6, Perception +3, Survival +3
Damage Vulnerabilities Bludgeoning, Fire
Damage Resistances Cold
Damage Immunities Necrotic
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its claw and one with its hooves.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Bonecrusher.  Melee Weapon Attack +6 to hit, reach 5 ft., one target. On a successful hit, the target creature is grappled and pulled into the ribcage of the Caldix. It takes 2d4 piercing damage each turn it remains grappled. The cage can be escaped with a successful Ath. Ch. DC: 14.

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

Monster Tags: undead

Unide

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