Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (chain shirt)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The captain has advantage on an attack roll against a creature if at least one of the captain's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The captain makes two melee attacks.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Description

Captains always have a potion of Cure Moderate Wounds

Monster Tags: NPC

Habitat: Urban

Tyranthraxes

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