Tiny Aberration, Any Non-Good Alignment
Armor Class 14 Natural armor
Hit Points 44 (8d4 + 3)
Speed 10 ft., The carbuncle is clumsy on the ground. It uses its mental prowess to create the ability to fly. , Fly 35 ft. The carbuncle has an altitude limit of 20 feet.
STR
4 (-3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws CON +6, WIS +5, CHA +6
Skills Arcana +8, Insight +10, Intimidation +10, Stealth +14
Condition Immunities Charmed, Frightened
Senses Unknown Telepathy, 120 ft. (This sense enables the carbuncle to 'see' even if there are issues with blindness, concealment, cover, etc.), Passive Perception 20
Languages Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Inscrutable. The carbuncle is immune to any effect that would sense its emotions or unwillingly read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the carbuncle's intentions or sincerity have disadvantage. 

Magic Resistance. The carbuncle has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). The carbuncle is an 8th level spellcaster. Its spellcasting ability is  Wisdom (spell save DC 14, +6 to hit with spell attacks). The carbuncle can innately cast the following spells, requiring no components:

At will: calm emotions, compulsion, detect thoughts, eldritch blast, mage hand, and shield.

1/day: blink, dispel magic, dominate person, and hold person.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. It dislikes the taste  of most creatures' skin and its bite is the carbuncle's last resort. 

Ruby Mind-Gem Attack (Recharges after a Short or Long Rest). The carbuncle targets one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw or be magically charmed by the carbuncle for 1 day, or until the carbuncle dies or is more than 1 mile from the target. The charmed target obeys the carbuncle's commands and can't take reactions, and the carbuncle and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on  a success. 

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The carbuncle is a rare, clumsy creature that appears as a mixture of pig, aardvark, and armadillo. Set in its head is a large shining ruby, which varies in value and is actually part of the animal. A carbuncle will often approach a party of adventurers and use its telepathy to infiltrate a group of adventurers and spreads dissent through psychic powers. 

Despite the carbuncle’s thick armored form, which seems suited for combat, the beast rarely seeks out confrontation. Instead it acts as friendly as a domesticated dog. It nuzzles outstretched hands, sidles up to people, and exhibits a playful nature, generally.

Carbuncles revel in the use of their telepathic abilities to gently nudge companions against one and other. The stone-skinned beast will play favorites, implant notions of frustration, deception, and envy in its newfound caretaker’s thoughts, and drag objects from one person’s keeping to another’s. It is unknown whether the carbuncle does this because it feeds off the strife or if it simply takes pleasure in the grief it causes.

Monster Tags: abberation

Habitat: ForestUnderdarkUrban

Iron_Theurge

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