Huge Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 91 (8d10 + 24)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws CON +7, WIS +5
Skills Stealth +0
Damage Vulnerabilities Fire
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Thunder
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages Sylvan, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a scimitar attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Spellcasting. The Centaur Chimera innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:
Cantrips (at will): Green-Flame Blade, Thorn Whip
1/day each: Charm Person, Entagle

Actions

Multiattack. Centaur Chimera makes two attacks with his scimitar and one with his claws.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., One target. Hit: # (2d6 + 4) [slashing] damage. 

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., One target. Hit: # (2d8 + 4) [slashing] damage. 

Eye of The Damned (Recharge on 6). The Centaur Chimera looks at a creature and embeds him with a part of his curse. The creature needs to make a DC 14 Wisdom Saving Throw, on a failed save one part of the creature is covered in stone (roll 1d4 for what is petrifed, his left arm, right arm, left leg, right arm) and he can't use that part of his body anymore. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: feymonstrosity

Habitat: Forest

RedWolf2766

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