Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The coal golem has advantage on saving throws against all spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Flammable Form. The golem is set alight when hit with any successful fire based damage. It's attacks now deal fire damage and the golem takes one fire damage each action it takes.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Coal golems are magical constructs formed from loosened coal. They take on bipedal humanoid forms, initially lacking any detail. Like other golems, they are nearly impervious to spells and ordinary weapons.
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