Tiny Plant, Neutral Good
Armor Class 5
Hit Points 10 (2d8 + 2)
Speed
STR
3 (-4)
DEX
1 (-5)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
12 (+1)
Condition Immunities Poisoned
Senses Darkvision 30 ft radius, Passive Perception 18
Languages Common, Telepathy --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Warning Gaze. When unmoved for 24 hours or more, the Warning Eye can target one creature within a 30 ft. radius and telepathically communicate what other creatures passed by it within the last 24 hours.

Decomposition. Upon being placed on a corpse, the Warning Eye can decompose it completely within 1d4 minutes.

Telepathy. The Warning Eye can telepathically communicate with a creature within a 30 ft. radius.

Actions

Poison Spray. Releasing spores into the air, the Warning Eye extends a poison within a 10 ft radius sphere. Any creature within this sphere must make a DC 14 Constitution saving throw. Upon failure, said creature(s) must take 3 (1d6) poison damage and become paralyzed for 1 minute. These creatures can attempt another DC 14 Constitution saving throw at the end of their individual turns to end the paralyzed condition early.

Description

Of a variety of colors and sizes, these mushrooms share a common trait: a glowing, bioluminescent eye on their caps. Typically found on well-worn trails within forests and swamps, these fungal creatures will attempt to warn travelers of potential dangers ahead.

Monster Tags: Fungus

Habitat: ForestSwamp

Loocille

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