Keen Smell. The leosaur has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The leosaur has advantage on an attack roll against a creature if at least one of the leosaur's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the leosaur moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the leosaur can make one bite attack against it as a bonus action.
Multiattack. The leosaur makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
Mutate. If the leosaur mutates, until the end of the round, all of the leosaur's allies within 120 ft. get +1 to their AC and can make two additional attacks.
Previous Versions
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6/27/2020 10:24:46 AM
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3
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6/27/2020 10:31:51 AM
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1
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6/29/2020 1:32:19 AM
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11
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0
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7/10/2020 3:11:46 AM
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30
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2
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Coming Soon
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