Armor Class 13
Hit Points 35 (4d10 + 13)
Speed 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
16 (+3)
CHA
6 (-2)
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2

Charge. If the gnarr moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack. The Gnarr makes two attacks: one with its Gore and one with its hooves.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 9 (2d4 + 4) bludgeoning damage.

Reactions

Mutate. If the gnarr mutates, it releases a bellowing howl which summons another gnarr to aid it. The new Gnarr takes its turn after the howling gnarr that summoned it.

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2020 11:00:57 AM
1
0
--
Coming Soon
6/21/2020 11:03:29 AM
2
1
--
Coming Soon
6/23/2020 8:16:46 PM
8
1
--
Coming Soon
7/10/2020 3:24:44 AM
32
2
--
Coming Soon

Monster Tags: Misc Creature

Environment: ForestGrasslandSwamp

stew1416

Comments

Posts Quoted:
Reply
Clear All Quotes