Medium Aberration, Chaotic Evil
Armor Class 16 (breastplate)
Hit Points 120 (16d8 + 48)
Speed 30 ft., Swim 30 ft., Climb 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
20 (+5)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws DEX +6, INT +9, WIS +7, CHA +7
Skills Arcana +10, Athletics +9, Deception +8, Insight +8, Intimidation +8, Perception +8, Persuasion +8, Stealth +7, Survival +8
Senses Darkvision 120 ft., Passive Perception 18
Languages Aquan, Common, Deep Speech, Telepathy 120 ft., Thieves' Cant, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. Captain Svaurgen has advantage on saving throws against spells and other magical effects.

Sea Legs. Captain Svaurgen has advantage on ability checks and saving throws to resist being knocked prone.

Innate Spellcasting (Psionics). Captain Svaurgen’s innate spellcasting ability is Intelligence (spell save DC 18). He can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate, incite greed (his crystal cutlass acts as the gem)

1/day each: dominate monster, plane shift (self only)

Actions

Multiattack: Captain Svaurgen makes two attacks: one with his crystal cutlass, and one with either his tentacles or his extract brain.

Crystal Cutlass. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) psychic damage.

Tentacles. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 5) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 18) and must succeed on a DC 18 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +10 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8 + 5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2020 9:13:41 PM
16
1
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Coming Soon

Monster Tags: Mind Flayer

Habitat: Coastal

Fanthail

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