Large Beast, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 56 (8d10 + 10)
Speed 50 ft.
STR
16 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +6, DEX +5
Skills Intimidation +3, Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Deafened, Grappled, Restrained
Senses Darkvision 15 ft of darkvision , Passive Perception 13
Languages Blink Dog --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated

Ferret nimbleness. The wolf have immunity from being grappled or restrained due to his uncanny ability to unhinge his bones to get out of any kind of restrictions to movement 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d8+ 5) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone

Shriek of death. Ranged Attack: +8 to hit, reach 30 ft.,Cone. Hit: 37 (5d10) psychic damage. If it has the ability to hear, the creature must succeed on a DC 18 Wisdom saving throw or be Deafened for 1 minute. On a successful roll they take half as much damage and are deafened for 30 seconds instead 

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2020 4:03:18 AM
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7/10/2020 4:05:10 AM
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Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHill

Killerdino

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