Shapechanger. The boggart can use its action to polymorph into a tiny sprite or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The boggart reverts to its true form if it dies.
False Heart. When a sprite targets the boggart with heart sight, the boggart is immune. More than that, it can send whatever information it wants to the Sprite, thus making it an even harder enemy to spot.
Fire Banishment. When the boggart starts its turn engulfed in flames that are at least 5 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a fireballspell) don’t have this effect on the boggart.
Keen Smell. The boggart has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The boggart’s innate spellcasting ability is Charisma (spell save DC 12). The boggart can innately cast the following spells, requiring no material components:
At will: levitate, minor illusion, pass without trace
1/day each: charm person, dimension door, suggestion
Bite. Melee Weapon Attack (true form only): +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Description
Boggarts are the result of abyssal ingenuity and infernal greed. Long ago, the General of Gehenna had been tricked by the goblin god Maglubiyet, and as revenge the General created the creatures known as barghests. Barghests are shapechangers who can hide among the goblins, and their purpose is to consume the souls of seventeen greater goblins before returning to Gehenna. In this manner, the barghets steal directly from Maglubiyet’s great army in the afterlife.
After the General calmed down, he could clearly see that the purpose of the barghest could be applied to other races as well. Desiring more power, he decided to recreate the process. Instead of targeting goblins, he set his sight on a more foreign power source; one that wouldn’t easily be able to confront him. He chose the Sprites of the Feywild.
After the rituals were done, he found he had created the boggarts. They were unique in that they could hide perfectly among a race of creatures known for sensing the truth. However, without his rage to fuel their creation, they were not as powerful as the barghests. He particularly hated the fact that they could not fly in their other form, which gave the sprites a strong chance at survival. Disappointed, the General chose to not continue his project for other races.
Unwanted evils. Although they know they are considered mistakes, the boggarts still want to prove themselves worthy of the General’s favor. Much like their older cousin the barghest, the boggart does not simply consume any sprite it can. Instead, it waits and plans until it can find a particularly powerful Sprite all alone. They hope that if enough of them return with great power, the General will forgive their weaknesses.
Predatory smiles. The true nature of a boggart is to consume the souls of sprites in a most gruesome fashion. They transform into a jaguar-like creature, and they chase down the sprite like small prey. When the boggart catches the sprite, it eats it; soul and all. The boggarts take a sadistic glee in their charge. The more powerful and wise a sprite they consume, the more they laugh at their own cruel jokes.
Born to lie. Unlike goblins, the sprites strive to protect the natural order and to help life thrive in it’s most purest form. Because of this devotion, they have the ability to read a person’s heart and known that humanoid’s true purpose. The boggarts are immune to this. They can paint their hearts whatever colors they wish, and they’ve learned to pretend to be innocent. But when they are alone with another sprite, the boggart’s hellish desires come to claim another victim.
Time outs. If a boggart is trapped, it will throw an absolute temper tantrum for days. Not even the threat of death will silence it. After four to five days, the boggart will finally calm down and promise favors if it’s let go. Because of it’s yugoloth origins, it must obey to any deal it agrees to in this situation. It won’t agree to impossible or unending tasks, but it will agree to reasonable requests. Once the deed is done, it will flee, never to return again.
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