Medium Humanoid (Elf), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells
Senses Darkvision 120 ft, Passive Perception 12
Languages Abyssal, Celestial, Common, Elvish, Primordial, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. The archmage is an 18th-level spellcaster. Its  spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast magnify gravity and wristpocket at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, sapping sting

1st level (4 slots): disguise self, gift of alacrity*, mage armor*, shield

2nd level (3 slots): fortune’s favor, immovable object, misty step

3rd level (3 slots): counterspell, haste, pulse wave, slow

4th level (3 slots): dimension door, fire shield, pulse wave

5th level (3 slots): teleportation circle, temporal shunt, wall of force

6th level (1 slot): gravity fissure

7th level (1 slot): reverse gravity, teleport

8th level (1 slot): dark starreality break

9th level (1 slot): ravenous void

*The archmage casts gift of alacrity and mage armor spells on itself before combat.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

Bruce_K_Logan

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