Medium Aberration, Neutral Evil
Armor Class 15 natural
Hit Points 45 (6d8 + 15)
Speed
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +5, DEX +4, CON +5
Senses Darkvision, Tremorsense, Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the anakore has disadvantage on attack rolls, as well as onWisdom (Perception) checks that rely on sight

Darkvision Tremorsence 

Actions

multiattack. The anakore makes 2 claw attacks. 

Claw. Melee Weapon Attack; +5 to hit reach 5 ft., one target. hit;5 (1d4+3) slashing damage. ; can grapple target instead of dealing damage 

Drag Under.  The anakore can drag underground target its grappling dealing 2d4 bludgeoning damage. Also target becomes blinded and restrained and starts to suffocate and take 2d4 blugeoning damage each turn while underground. Target can make DC 13 strenght saving throw to resurface. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

KevinMundt

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