Large Beast, Unaligned
Armor Class 14 natural
Hit Points 52 (7d10 + 14)
Speed
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +3, WIS +5
Senses Darkvision, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Spider Climb: The cilops can climb difficult surfaces including upsidedown on ceilings, without needing to make an ability check

Actions

Multiattack. The cilops can make 3 bite attacks against the same target, or dazing antennae and one bite attack against the same target. 

Bite. Melee weapon attacke; +4 to hit, reach5 ft., one target. hit; 5(d6+2) piercing damage. 

Dazing Antennae. Cilops targets one creature within 10ft of it, that creature must make DC14 constitution saving throw. on a failure target takes 7 (2d6) psychic damage and is stunned untill the end of the cilop's next turn. On success it is not stunned and takes half damage. 

Reactions

Psychic Trail. The cilops is an unparalleled Tracker. once it sees a creature, As a reaction the Cilops can  gain advantage on attack rolls against it, and inflict extra 1d6 psycic damage. The creature cannot hide or be invisible from the cilops and the cilops gains the effects of a locate creature spell for 24 hours. the Cilops can only effect one creature at a time with this ability. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KevinMundt

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