Medium Monstrosity, Neutral
Armor Class 13 Natural armour
Hit Points 21 (4d8 + 3)
Speed 35 ft., Fly 60 ft.
STR
14 (+2)
DEX
8 (-1)
CON
13 (+1)
INT
3 (-4)
WIS
16 (+3)
CHA
4 (-3)
Skills Perception +3, Stealth +6
Senses Blindsight 60ft, Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blindsight. The Angler Turkey has blindsight up to a range of 60ft. Blinding attacks have no effect on it, but as the blindsight is sound-based deafening attacks can cause it to be unable to locate nearby creatures.

Always Alert.  Due to constantly being alert to hunt prey an Angler Turkey cannot be surprised, and has advantage on Initiative.

 
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 2) slashing damage. The target has to make a DC 14 Strength save, or become restrained.

Lure. The Angler Turkey's lure is hypnotic, ensnaring its prey. It can target a creature within 60ft, forcing it to make a DC 12 Wisdom save. On a failure the creature is charmed and must move closer to the Angler Turkey, with no regard for its own safety. On each subsequent turn the charmed creature takes it may attempt another save.

 

Description

Angler Turkeys hide in plain sight, among farmsteads. They often go unnoticed, the farmer's only clue that anything is wrong being the occasional animal going missing and the odd glow coming from the turkey pen at night...

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2018 11:06:19 AM
1996
9
1.0
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHill

VaultsOfExtoth

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