Medium Humanoid, Chaotic Neutral
Armor Class 14 Natural
Hit Points 39 (6d8)
Speed 40 ft., fly 60 ft. (recharge on 4-6)
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Skills Athletics +3, Perception +3, Survival +3
Senses Darkvision 60', Passive Perception 13
Languages Undercommon Pheromones (between acridor only),
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Natural Jumpers. The acridor’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Limited Flight (Recharge 4-6). Acridor are not skilled fliers, and can only fly over short distances. As a move action, an acridor can fly 60 ft.

Actions

Multi Attack. The acridor makes two attacks, one with its bite and one with its claw or kpinga, or two kpinga attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) acid damage. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +2) slashing damage.

Kpinga. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 +2) piercing damage.                                         

Description

The locust like humanoid acridor possess unending hunger. This gluttonous drive bands them together out of a common need for prey and nothing more. When the skies darken with their chitinous bodies and buzzing wings, little survives their feeding frenzies — whether plant or animal, alive or dead. Of all prey, elves are the favorite of the acridor. They focus on any elves and fight each other for the right to consume such a delicacy.

The Strong Feed First. Acridor eat in order of might, with the strongest eating first among equals. This “might makes right” mentality extends to almost everything they do and embody, which makes them a violent species. They can be cowed, if only for a short time, by a strong master willing to get their hands dirty. Acridor are a willful species, so frequent reassertion of authority is necessary, making them difficult minions to command. For a strong willed leader though, they can be a frightening force to unleash.

I Smell What You’re Saying. Acridor communicate silently with one another through pheromones.

Hopping and Savage. Acridor are skilled jumpers, but poor flyers. When airborne, they delight in softening targets with a hail of thrown kpingas (savage multibladed axes) before descending on prey with claws and mandibles dripping with acid.

kindranger

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