Armor Class
11
(natural armor)
Hit Points
52
(6d10 + 20)
Speed
40 ft., climb 30 ft.
STR
19
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
2
(-4)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
WIS +1
Skills
Perception +3
Condition Immunities
Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Damage Immunities. The zombie brown bear is immune to poison damage.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undead Nature. A zombie doesn't require air, food, drink, or sleep.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.







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