Medium Humanoid (Orc), Chaotic Evil
Armor Class 17 Natural
Hit Points 42 (4d10 + 16)
Speed 35 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Fearless. Bloody Pike Orcs can gain advantage by attacking recklessly. All attacks have advantage on them until the start of their next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

These Orcs stand between 7 and 10 feet tall. They are unnaturally large. Their skin has a deep red hue to it.

This tribe of orcs has made a pact with a demon lord to increase their power in exchange for heralding the demon lords return to this plane.

Previous Versions

Name Date Modified Views Adds Version Actions
7/11/2020 12:54:22 PM
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1
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Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Gnormalz

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