Special Equipment. Carnelis wears a Cloak of Displacement and carries a Wand of Wonder, a Wand of Fireballs, and a +1 Rapier.
Dual Wand Wielder. If Carnelis is carrying two wands, he can use an action to expend a charge from each wand, triggering the effects of both wands simultaneously.
Fey Ancestry. Carnelis has advantage on saving throws against being charmed and magic can't put him to sleep.
Magic Resistance. Carnelis has advantage on saving throws against spells and other magical effects.
Displacement. While Carnelis wears his Cloak of Displacement, the cloak projects an illusion that makes him appear to be standing in a place near his actual location, causing all creatures to have disadvantage on attacks against him. If he takes damage, this trait ceases to function until the start of his next turn. This trait is also supressed in Carnelis is Incapacitated, Restrained, or otherwise unable to move.
Spellcasting. Carnelis is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Carnelis can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, mold earth, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, sleep, mage armor*, magic missile
2nd level (3 slots): crown of madness, mirror image*, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, Evard's black tentacles, stoneskin*
5th level (3 slots): cone of cold, cloudkill, wall of force, destructive wave
6th level (2 slots): chain lightning, disintegrate
7th level (2 slots): teleport, prismatic spray
8th level (1 slot): Abi Dalzim's horrid wilting
9th level (1 slot): meteor swarm
*Carnelis casts these spells on himself before combat.
+1 Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Parry. Carnelis adds 2 to his AC against one attack that would hit him. To do so, Carnelis must see the attacker and be wielding a melee weapon.
Carnelis can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Carnelis regains spent legendary actions at the start of his turn.
Spell. Carnelis casts a spell of 6th level or lower.
Description
Famous for his expertise with wands, Carnelis is a powerful elven mage and a champion of the cause of good. Although he is haughty and scornful of those he considers below him.
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