Armor Class
18
(natural armor)
Hit Points
40
(18d10)
Speed
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
18
(+4)
WIS
15
(+2)
CHA
18
(+4)
Saving Throws
INT +6, WIS +4, CHA +6
Skills
History +12, Perception +10
Damage Vulnerabilities
Piercing from Magic Weapons Wielded by Good Creatures
Damage Immunities
Acid, Cold, Fire, Lightning, Poison, Thunder
Senses
Darkvision 120 ft., Passive Perception 20
Languages
Deep Speech, Telepathy 120 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.
Actions
If the characters refuse, Dawn’s Beacon starts transforming
them one by one into sea spawn. The artifact acts on
initiative 20 and can attack once per round. The targeted
creature must make a successful DC 15 Wisdom saving throw
to resist. If the creature fails the first saving throw, it is
Stunned as it begins to transform. It receives a second saving
throw at the end of its turn. If it fails this saving throw it
becomes a sea spawn and only a wish can revert the creature
to its original form. All sea spawn are under the control of
Dawn’s Beacon.
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