Medium Humanoid (Human, Shapechanger), Lawful Evil
Armor Class 14 natural armor
Hit Points 33 (6d8 + 6)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 12
Languages Common (can't speak in fish form)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werefish can use its action to polymorph into a fish-humanoid hybrid or into a giant fish, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. While in its fish form, the werefish has the ability to breath underwater, but not on land. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The werefish makes two attacks, only one of which can be a bite.

Bite (Fish or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with werefish lycanthropy.

Trident (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Net (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target. Hit: Target is restrained until it is freed. This attack has no effect on creatures that are formless, or creatures that are huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. 

Monster Tags: Shapechanger

Habitat: CoastalSwampUnderwater

blakejohnson217

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