Medium Humanoid (Any Race), Lawful Evil
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws CON +6, WIS +7
Skills Insight +6, Intimidation +6, Religion +4
Senses Passive Perception 13
Languages any two languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting. The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): thaumaturgy, resistance, toll the dead, spare the dying

1st level (4 slots): bane, ceremony, healing word, shield of faith

2nd level (3 slots): lesser restoration, zone of truth, augury, silence, calm emotions

3rd level (3 slots): clairvoyance, [Tooltip Not Found], dispel magic, revivify, spirit guardians, water walk

4th level (3 slots): banishment, [Tooltip Not Found], divination, stoneskin

5th level (1 slot): commune, raise dead, hold monster

Actions

Multiattack. The priest makes two melee attacks, or makes one melee attack and casts a spell of the 3rd level or lower.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

Smite the Light. When the confidant hits a creature with an attack, it can choose to deal an additional 11 (2d10) necrotic damage by spending a spell slot. The damage is increased by 1d10 for every level of the spell slot spent beyond 1st.

Taking Hope Away. As a bonus action, the confidant can choose a creature they can see within 120 feet of them that has been listening to them for at least 1 minute, and give that creature disadvantage on all their saving throws this turn.

Monster Tags: NPC

Habitat: DesertUrban

arthexis

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