Extreme Speed. The chaparral runner is constantly moving at an intense pace. Even when it is in one spot it continues to rapidly move. All attacks made on the chaparral runner are made with disadvantage and all movements made by the chaparral runner don’t provoke attacks of opportunity.
Sprinter. The chaparral runner can take the Dash action as a bonus action.
Multiattack. The chaparral runner can make four claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Rushed Dust Devil (Recharge 5-6). The chaparral runner quickly runs in a circle of 20 feet, returning to where it began running. All creatures within the circle must make a DC 10 Constitution saving throw or be blinded until the end of their turn by the dust and sand kicked up by the runner’s speed. The creatures within the circle must also make a DC 13 Dexterity saving throw or be hit by stones caught in the vortex, inflicting 7 (2d6) bludgeoning damage.
This action doesn't count against movement.
Description
There are many examples of creatures that have been tampered with by wizards; chaparral runners being one of them. Once quirky little birds that would spend their days running after lizards, they now create dust devils strong enough to hurl stones, pelting those traveling through the desert. These creatures are about two feet in length and stand just under a foot high. They have difficulties flying and only attempt to in order to get over a fence or to jump onto a low branch of a tree. Hungry creatures should look elsewhere for prey unless they are looking for a challenge that may have them running around for hours.
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