Armor Class
11
Hit Points
15
(2d10 + 4)
Speed
60 ft.
STR
11
(+0)
DEX
13
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
11
(+0)
CHA
7
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dash. The chocobo may dash as a bonus action.
Standing Leap. The chocobo's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The chocobo makes two Peck attacks.
Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage
Reactions
Flee. If a creature ends its turn within 5 ft. of the chocobo, it may use its reaction to move up to half its speed without provoking an attack of opportunity.
Description
Chocobos.
Comments