Large Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 104 (12d10 + 36)
Speed 0 ft., fly 40 ft. (hover)
STR
13 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran, Ignan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Smoke Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. Anything inside the elemental's space or seen through it is heavily obscured, except to the elemental. In addition, the elemental can enter a hostile creature's space and stop there. 
  The first time it enters a creature's space on a turn, that creature takes 3 (1d6) fire damage and must make a DC 15 Constitution saving throw. A creature that ends its turn inside the elemental's space also takes 3 (1d6) fire damage and must make the saving throw. On a failed save, a creature must spend its action on its next turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw.

Dual Nature. The elemental counts as an elemental of both the air and fire sub-types (primary fire).

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (1d10) fire damage.

Description

Smoke elementals fly through the air, appearing as dark clouds of smoke or soot with the hazy shape of grasping arms extending outward. A smoke elemental can often display a malevolent face for just a moment inside its billowing darkness.

The body of a smoke elemental, composed of fire and air, is still just as searing hot as if it had been born from a flame a moment ago. It is also noxious to all creatures that breathe. Even a whiff will bring most creatures to a debilitating fit of coughing and wheezing.

Smoke elementals are native to the border realm that sits between the Elemental Planes of Air and Fire, the Plane of Smoke, also called the Great Conflagration: an endless stretch of fire, smoke, and rising ash.

Hybrid Elementals

The elemental planes of water, earth, fire, and air align on planar borders where two elements combine to form a new dual-element, such as earth and fire creating lava. These border zones give rise to new hybrid elementals made of these combined elements.

Sometimes a hybrid elemental can be formed when an elemental journeys to an elemental plane that it isn't native to and absorbs its energy. Most elementals are harmed by extended exposure to the other elemental planes, but surviving in one can enable an elemental to absorb its energy. A dual-elemental can even fuse with a third element and be reborn as a more powerful hybrid elemental made of three elements.

 

Monster Tags: Elemental

Habitat: MountainUnderdarkUrban

BenevolentEvil

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