Small Fey, Chaotic Good
Armor Class 14 Natural hide
Hit Points 16 (2d6 + 3)
Speed 25 ft., Surprisingly agile in the air, these bellephants almost dance and drift in the air. , Walk 25 ft.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws WIS +5, CHA +5
Senses Passive Perception 14
Languages Common, Elvish, Sylvan Bellephants can speak a language akin to sylvan but shared amongst beast-fey kin. They mirthfully call it "feynt" but it's always with a chuckle so this note may be a lie.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the Belllephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Innate Spellcasting. The bellephant's innate spellcasting ability is Wisdom (spell save DC 14). She can innately cast the following spells, requiring no material components: (spell save DC 14, +6 to hit with spell attacks). The bellephant has the following [druid name] spells prepared: 

Cantrips (at will): [Poison Spray, Druidcraft] 
1st level (3 slots): [Earth Tremor], [Faerie Fire], [

 
Actions

Action Name. Enter the description for your action.

Gore.: +6 to hit, reach 5 ft., one target. Hit:  (1d8 + 4) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit:  (1d10 + 4) bludgeoning damage.

Description

At first glance, this fey creature has the appearance of a baby elephant. Large eyes in shades of crystalline blues, greens, and yellows, long soft ears with fine fur on the tips. Their skin is in shades of pale greens and reds and blues. Their trunk is a bit longer and tentacle-like and can easily reach back to grab its slightly longer tail that ends in a soft tuft. But it's the delicate, butterfly-like wings that make its fey nature clear. 

Habitat: ForestGrasslandHill

LupaPuella

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