Biohazard. Whenever a creature within 80 feet of the Biohazard starts their turn, ends their turn, takes an action, makes an attack roll, or moves 5 feet, they take 2 Poison damage. Damage taken from this cannot be recovered until outside of the Biohazards aura, or unless healed by the Biohazard itself.
This aura can only be avoided with a total, air tight seal.
Immutable Innocence. The Biohazard is immune to any effect that would dictate a course of action to it.
The Biohazard means no harm, they just want friends.
Caring. The Biohazard selects up to 2d4 targets, and manipulates its aura to instead heal them, healing them by 2d6+4 Hit Points.
Hug. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: The Target becomes Restrained by the Biohazard, and is given full cover by the Biohazard.
Care. Whenever a creature of the Biohazard takes damage within its Biohazardous aura and its line of sight, the Biohazard can use its reaction to heal them by 4d6+8 Hit Points.
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