Absurd Resistance. Whenever the Colossus takes Bludgeoning, Piercing, or Slashing damage, it is reduced by 3 after resistances.
Siege Monster. The Colossus deals double damage to objects and structures, and takes half damage from Siege Weapons.
Dumb Brute. The Colossus is immune to any effect that would dictate a course of action to it.
Bellowing Roar (Recharge 6). The Colossus lets out an appropriately colossal roar, the sound booming for up to a mile. Creatures within 40 feet of the Colossus must make a Constitution saving throw.
On a result of 8 or lower, the creature is Stunned until the end of the Colossus's next turn. On a result of 14 or lower, the creature is Deafened until the end of the Colossus's next turn.
These effects are cumulative.
Crush. Melee Weapon Attack: +12 to hit, reach 10 ft., target 10 foot radius. Hit: # (4d6 + 6) Bludgeoning damage.
Description
The Largest ever seen, the punishment it can take is astounding. While it doesn't pack a punch, it can ignore things that do.
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