Huge Monstrosity, Unaligned
Armor Class 20 Scrap Armor
Hit Points 54 (6d12 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
5 (-3)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Skills Medicine +8, Survival +16
Damage Resistances All
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Unknown 120 ft., Passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Heavily Armored. Whenever the Apocalypse takes damage, it is reduced by 6 after resistances.

Safe and Sound. The Apocalypse has 20 S&S Tokens. Taking points of damage reduces the amount of tokens it has by that much. At the start of the Apocalypse's turn, it regenerates Hit Points equal to the amount of tokens it has, and then refreshes to 20 tokens.

Titan. Whenever an effect that targets an area and deals damage includes the Apocalypse, the Apocalypse ignores the first 20 points of damage it deals.
Example: A fireball deals 32 fire damage. The Apocalypse ignores 20, so it only deals 12 fire damage, before resistances.

Dreadnaught. Whenever the Apocalypse deals damage, it stuns the target as well.

Actions

Smash. Melee Weapon Attack: +8 to hit, reach 10 ft., 2 targets within 5 feet of each other. Hit: 10 (2d6 + 2) Bludgeoning damage. See the Dreadnaught trait.

Habitat: Urban

G80GZT

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