Medium Humanoid, Chaotic Evil
Armor Class 14 Mage Armor
Hit Points 11 (2d6 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws CON +4, CHA +4
Skills Insight +2, Intimidation +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Chaos Mutant is a 1-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The Chaos Mutant has following Sorcerer spells Known:
Cantrips (at will): Fire Bolt, Blade Ward 
1st level (2 slots): Burning Hands, Mage Armor 

Actions

Multiattack: This Creature can attack twice with its tentacle slam, once with each tentacle.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4+2) Piercing damage. 

Tentacle Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8+2) Bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked Prone.

Fire Bolt. Ranged Spell Attack: +4 to hit, reach 120 ft., 1 target. Hit: 7 (1d10+2) Fire Damage

Description

This Creature have been exposed to the warping powers of chaos, and now has two tentacles protruding from its side.

Rahaya

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