Antimagic Susceptibility. The Maelstrom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Maelstrom must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Easily Made: The Blade Maelstrom requires, 2 daggers, 2 longswords, 1 battleaxe, 1 spear, 6 soul gems wroth 25 GP each.
Multiattack: The Maelstrom makes 2 longsword attacks, 1 spear and battleaxe attack, and 3 dagger attacks
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Spear: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.
Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 1) slashing damage.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Parry: Adds 4 to it's AC against one melee attack that would hit it. To do so, the Blade Maelstrom must see the attacker and have 1 melee weapon-free.
Description
A combination of multiple weapons to form a strange flying mess of blades and death, bringing havoc and swift death to all those too close.
-
View User Profile
-
Send Message
Posted Jul 24, 2020I realize now that this might be a little op.