Large Swarm of Small constructs, Unaligned
Armor Class 19 (natural armor)
Hit Points 101 (12d10 + 15)
Speed 0 ft., Fly 50 ft.
STR
18 (+4)
DEX
19 (+4)
CON
17 (+3)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +6
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Maelstrom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Maelstrom must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Easily Made: The Blade Maelstrom requires, 2 daggers, 2 longswords, 1 battleaxe, 1 spear, 6 soul gems wroth 25 GP each.

Actions

Multiattack: The Maelstrom makes 2 longsword attacks, 1 spear and battleaxe attack, and 3 dagger attacks

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Spear: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.

Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 1) slashing damage.

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Reactions

Parry: Adds 4 to it's AC against one melee attack that would hit it. To do so, the Blade Maelstrom must see the attacker and have 1 melee weapon-free.

Description

A combination of multiple weapons to form a strange flying mess of blades and death, bringing havoc and swift death to all those too close.

The_Golden_Dragod

Comments

Posts Quoted:
Reply
Clear All Quotes