Armor Class
15
Hide Armor, Shield
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
CON +4, CHA +4
Skills
Insight +2, Intimidation +4
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal, Common, Infernal
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Multiattack: This Creature can attack twice with its tentacle slam, once with each tentacle, or twice with it's dagger.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) Piercing damage.
Tentacle Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8+2) Bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked Prone.
Light Crossbow. Ranged Weapon Attack: +3 to hit, Range 80/320 ft., one target. Hit: 5 (1d8+1) Piercing Damage
Description
This Creature have been exposed to the warping powers of chaos, and now has two tentacles protruding from its side.
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