Sturdy. The ankylosaurus has advantage on Strength and Constitution saving throws made against effects that would knock it prone.
Armored Back. If the Ankylosaurus is not prone, it gains +5 to its armor class.
Tough Hide. The Ankylosaurus is resistant to non-magical bludgeoning, slashing & piercing damage.
Dug In. If the Ankylosaurus hasn't moved in the last turn, the Ankylosaurus is dug into the ground and gains +2 to its armor class.
Combative Mount. A trained dinosaur is proficient with light, medium, and heavy armor.
Soft underside: if ankylosaur is flipped over or being attacked from below by a tiny creature its AC decreases by 5(10) and Tough Hide can be ignored. Other ways at getting to the soft underside are at DMs discretion.
Siege Monster. The Ankylosaurus deals double damage to objects and structures.
Club Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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Description
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