Medium Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 28 (3d8 + 2)
Speed 30 ft., Climb 25 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +5
Skills Athletics +3
Damage Vulnerabilities Radiant
Condition Immunities Charmed
Senses Darkvision, Passive Perception 15
Languages Deep Speech, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, a Child of Torog can move up to its speed toward a hostile creature.

Actions

Multiattack. A Child of Torog makes two attacks with its greataxe.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:  10 (1d10 + 4) [slashing] damage. 

Greataxe. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 9 (1d12 + 3) [slashing] damage.

Description

Torog and his minions were locked underground long ago by High Elves.  Their hatred for the surface has built up during all this time.  These maroon creatures have the horns of a ram and the legs of a goat.  They are feared combatants on the battlefield.  They were breed and trained as warriors, and cannot be charmed to give away information.

Monster Tags: humanoidmonstrosity

Habitat: Underdark

Sidewalks_ofAmerica

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