Large Monstrosity (Any Race), Any Evil Alignment
Armor Class 17 (Natural Armor)
Hit Points 110 (15d12 + 40)
Speed 30 ft., climb 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws CON +7, WIS +6
Skills Athletics +2, Perception +10
Damage Resistances Acid, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Frightened, Poisoned
Senses Blindsight 100 feets, Darkvision 200 feets, Passive Perception 18
Languages Abyssal Understande but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Guardian Monster: Abomination Guard Monster is made for Guarding, thanks to that it have advantage on perception rolls and have really good sight.

Frightful roar: Abomination Guard Monster can let lose a Frightful roar that will rattle every bone in your body, anybody in radius must make CON save (DC 15) or become frightened.

 

Actions

Multiattack: Abomination Guard Monster can aattack with its mouth tentacles 2 times or with its claws 2 times.

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15  (2d10 + 5) Slashing damage + 4d8 acid damage.

Claws. MelleWeapon Attack: +8 to hit, range 5 ft., 1 target. Hit: 17 (3d8 + 5) Slashing damage + CON. save (DC 15), i fail take 2d8 poison damage and is posioned, on success take half and is not poisoned.

Description

Abomination Guard Monster looks like combination of a Giant Dog, Some kind of Big monster and a snake. In reality its monsteres Guarding dog for evil necromancer.

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2020 3:15:24 AM
22
4
1
Coming Soon

Habitat: Underdark

Chaos_Berzerker

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