Small Beast, Neutral Good
Armor Class 15 Natural Armor
Hit Points 82 (2d12 + 70)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
30 (+10)
Saving Throws WIS +2, CHA +12
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 30 ft, Passive Perception 15
Languages Celestial, Common, Elvish, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Angelic Regeneration. Once the angelic goat is reduced to 0 Hit Points or less, it may choose to return to 1 Hit Point instead, and use all of its Hit Dice. This ability is usable only once per long rest. 

 

Actions

Godly Ram. The goat rears back its head and rams a creature within 5 feet. If the attack misses, the goat may make another attack at another creature within 5 feet, only once per turn. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 4) Radiant damage.

Angelic Bite. The goat takes a angelic bite and bites any creature within 5 feet. If the attack hits, the creature must make a Constitution saving throw (DC 12) or become "converted" for 1 minute. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 4) Piercing damage.

Release Ear-Splitting Bleat. The goat can release an ear-splitting bleat that deafens all creatures within a 50 foot circle centered on the goat. This takes an action and can only be done once per long rest.

Conversion. The goat can come up to any enemy on the battle field and try to convert them. They must make a dc 10 charisma saving throw. If they fail, then they will stop fighting and try to make peace for 1d4 minutes.

Mythic Actions

Worthy Obedience. If you have been deemed worthy by a angelic goat, it will follow your command.

True Heart. The Angelic goat can tell the Alignment of any character if they are withing 10 feet. 

Description

This goat is half angel Fey and half goat. This goat is a a good being, and promotes peace over fighting. He refused to fight any good character.

They are the sworn enemy of the Nefarious goat, although the Angelic goat will not fight any Nefarious Goats, they still get along with each other.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2020 1:10:56 AM
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7/13/2020 3:42:13 PM
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7/13/2020 3:46:34 PM
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7/13/2020 3:53:54 PM
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Coming Soon

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

Nate246

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