Medium Humanoid (Dwarf), Chaotic Neutral
Armor Class 19 (studded leather)
Hit Points 100 (19d8 + 38)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
15 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +9, INT +8
Senses Passive Perception 17
Languages Common, Draconic, Dwarvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Evasion. If Borgar Stoutjaw is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Borgar Stoutjaw instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. he can’t use this trait if he’s incapacitated.

Fortune's Favor (1/Day). If Borgar Stoutjaw fails a saving throw, he can choose to succeed instead.

Dwarven Resilience. They have advantage on saving throws against poison, and they have resistance to poison damage.

Slayer's Prey.  As a bonus action, Borgar Stoutjaw designates one creature he can see within 60 feet as the target of this feature. The first time each turn that Borgar Stoutjaw hits that target with a weapon attack, it takes an extra 1d8 damage from the weapon.

Dragon Slayer.  Borgar Stoutjaw has Advantage on Survival Checks to track dragons.

Actions

Multiattack. Borgar Stoutjaw makes two weapon attacks.

Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Angband

Comments

Posts Quoted:
Reply
Clear All Quotes