Evasion. If Borgar Stoutjaw is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Borgar Stoutjaw instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. he can’t use this trait if he’s incapacitated.
Fortune's Favor (1/Day). If Borgar Stoutjaw fails a saving throw, he can choose to succeed instead.
Dwarven Resilience. They have advantage on saving throws against poison, and they have resistance to poison damage.
Slayer's Prey. As a bonus action, Borgar Stoutjaw designates one creature he can see within 60 feet as the target of this feature. The first time each turn that Borgar Stoutjaw hits that target with a weapon attack, it takes an extra 1d8 damage from the weapon.
Dragon Slayer. Borgar Stoutjaw has Advantage on Survival Checks to track dragons.
Multiattack. Borgar Stoutjaw makes two weapon attacks.
Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
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