Medium Humanoid (Dwarf), Chaotic Neutral
Armor Class 19 (splint)
Hit Points 120 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +9, CON +6
Skills Athletics +9, Intimidation +5, Perception +6, Stealth +5
Senses Passive Perception 16
Languages Common, Dwarvish any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Special Equipment.  Bori wears Splint Armor of Fire Resistance

Indomitable (2/Day). Bori Stoutjaw rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, Bori Stoutjaw can regain 20 hit points.

Protection Specialist.  When a creature Bori Stoutjaw can see attacks a target other than him that is within 5 feet, Bori Stoutjaw can use his reaction to impose disadvantage on the attack roll. 

Dwarven Resilience. They have advantage on saving throws against poison, and they have resistance to poison damage.

Actions

Multiattack. Bori Stoutjaw makes two attacks with its battleaxe or his heavy crossbow.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Monster Tags: NPC

Angband

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