Medium Humanoid (Dwarf), Chaotic Neutral
Armor Class 16 (spiked)
Hit Points 110 (9d8 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Acrobatics +5, Athletics +5, Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarvish Any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Reckless. At the start of his turn, Boris Stoutjaw can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Mindless Rage.  Boris Stoutjaw can’t be charmed or frightened while raging.

Dwarven Resilience. They have advantage on saving throws against poison, and they have resistance to poison damage.

Improved Critical.  Boris Stoutjaw scores critical hits on 19 and 20.

 

Actions

Multiattack. Boris Stoutjaw  makes two maul attacks.  He can also substitute an attack for using his grappling hook.

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) bludgeoning damage.

Grappling Hook.  Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit:3 (1d6) slashing damage.

Reactions

Parachute (1/Day).  Boris Stoutjaw can use his reaction to pull the string on his parachute.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Angband

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