Medium Humanoid, Chaotic Neutral
Armor Class 18 abysswalker armour
Hit Points 170 (170d8 + 80)
Speed 40 ft., walk shaking with his sword
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +10, DEX +10, CON +10
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 19
Languages comum, abissal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. Artorias has advantages on saving throws against spells and other magical effects.

Dark weapon. When Artorias hits with a weapon, the weapon deals an extra 6d8 necrotic damage(included in the attack).

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Actions

Multiattack. Artorias makes three attacks with his Greatsword.

Greatsword. Melee Weapon Attack: +17 to hit, reach 15 ft., Hit: 39 (4d10+15) slashing damage, plus 30 (6d8) necrotic damage.

Deeper Corruption Artorias can allow the corruption of the Abyss to seep deeper into his bones, making him more powerful at the cost of his owns sanity. When Artorias hit points drop to 100 or lower, he gains a +10 bonus to attack and damage rolls, a +3 bonus to AC, and gets additional 20 ft. in speed per round. During this time, he has disadvantage on Intelligence, Wisdom and Charisma checks and saving throws

Reactions

Leap Attack. When Artorias is targeted by a creature within 30 feet, he can jump into the air, adding 2 to his AC against the attack, and land 5 feet within the attack. Artorias can then make an attack with his greatsword.

Legendary Actions

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Greatsword. Artorias makes an attack with his greatsword.

Dripping Darkness(Costs 2 actions). The energy of the Abyss leaks through Artorias being, leaving a puddle in a 5 foot radius around him. Any creature that is in the puddle must make a DC 17 Dexterity saving throw, taking 40(8d6) necrotic damage on a failed save or half as much on a successful one. The puddle lasts for one round, after which it dissipates.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Monster Tags: Inevitable

Habitat: Underdark

Zeed_McFly

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