Small Humanoid (Kobold), Chaotic Neutral
Armor Class 15 natural
Hit Points 80 (6d20 + 20)
Speed 35 ft., Climb 15 ft.
STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws WIS +10
Skills Arcana +20, Stealth +20
Damage Resistances Lightning
Senses Darkvision 60ft, Passive Perception 12
Languages Common telepathic, Draconic, Infernal, Telepathy draconic,common,infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. 

Spellcasting. meepo the arch mage is a 20-level spellcaster. Its spellcasting ability is [wisdom] (spell save DC #, +# to hit with spell attacks). meepo] has following [ wizard] spells prepared:
Cantrips (at will): [controll flame], [fire bolt] minor illusion, prestidigitation true strike
1st level (10 slots): any wizard spell with a level of 1-20

Actions

summon drachen throwing dagger. meepo summons up to six throwing daggers. when all six are used up he must take a long rest to recover them 

stab. Melee Weapon Attack: +4 to hit, reach 3 ft., 1 target. Hit: 10 (2d12+ 1) [piercing] damage. 

dagger throw. RangedWeapon Attack: +#4to hit, range 10/20 ft., the target is eqeul to the amount of throwing daggers meepo has. Hit: 10 (2d12 + 3) [piercing] damage.

Reactions

suppport. if one of meepos allies within 100 ft of him that he knows the location of drops to 0 hit poits meepo uses his next turn to revive them putting them at half there maximum hp. 2 times per battle.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

meepo is a kobold archmage who is usually accompanied by akmenos, a tiefling sorcerer and leela, a 4ft tabaxi rouge who sometimes brings her wife shade, a 4t tabaxi bard.

meepo is a blue scaled kobold.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

cult_of_Tiamat

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