Summon Undead: Summons an undead army. DM rolls a d20, if it comes out fifteen or higher then the crypt king summons ten skeleton footsoldiers or one skeleton knight.
Action: Stomp. Stomps on a player. Roll a d20 dexterity. If it is 20 then choose one player to stomp on, dealing 20 crushing damage and incapacitating them indefinitely.
Fire blades: roll a d20 strength for armor class. 1d12 plus 3 fire and 3 piercing damage.
Shoot fire: Uses the fire staff to shoot fire. roll for armor class. 1d12 fire damage.
Fire staff: roll for armor class and add strength modifier. 2d12 bludgeoning.
Heal: heal ten hp with magic once every three turns. Roll a d20 constitution.
Shadow Walk: roll a d20 intelligence check. if it's a seventeen or higher, the monster can fade into a random dimension for two turns.
Description
First, it was a human necromancer. Then a curse backfired, turning it into a forty foot tall fire giant. Then it was killed, and revived by Tiamat as an undead giant. He has only one goal: use the golden egg to summon tiamat. He is incredibly tall and drips a mysterious green ooze from his legs. He carries a fire staff that shoots flame, and on one arm he has twin fire blades that can stab through stone.
Lair and Lair Actions
It resides in the hub for the catacombs. It has extra strength (+2) here, and is immune to dark damage. When it dies, the room will collapse, as will its undead army.
Previous Versions
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7/14/2020 4:51:39 PM
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