Armor Class
13
Natural Armor
Hit Points
9
(2d6 + 2)
Speed
5 ft., Swim 30 ft.
STR
7
(-2)
DEX
14
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
11
(+0)
CHA
7
(-2)
Damage Resistances
Lightning, Piercing
Senses
Darkvision 60 ft, Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amphibious. The algaepygmy can breathe both air and water
Plant Camouflage. The algaepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Regeneration. The algaepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage this trait doesn't function at the start of the algaepygmy's next turn. The algaepygmy dies only if it starts it turn with 0 hit points and doesn't regenerate.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 +2) Slashing damage
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