Small Plant, Neutral
Armor Class 13 Natural Armor
Hit Points 9 (2d6 + 2)
Speed 5 ft., Swim 30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Resistances Lightning, Piercing
Senses Darkvision 60 ft, Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The algaepygmy can breathe both air and water 

Plant Camouflage. The algaepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration. The algaepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage this trait doesn't function at the start of the algaepygmy's next turn. The algaepygmy dies only if it starts it turn with 0 hit points and doesn't regenerate.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 +2) Slashing damage 

 

annabellina1990

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