Planar travel. The Astral dragon can cast the spell Plane Shift at will. During each casting the Astral Dragon must roll a d100, on a 1 the Astral Dragon loses this ability permanently and suffers the "insane" condition until returned to the Astral Sea or cured with a Wish spell.
Spellcasting. The Astral Dragon is a 1st-level spellcaster. Its spellcasting ability is intelligence (spell save DC 13, +5 to hit with spell attacks). The Astral Dragon has following [class name] spells prepared:
Cantrips (at will): Mind sliver, Ray of frost, Fire bolt, Blade ward
1st level: Chromatic orb, Shield
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1target. Hit: 9 (1d10 + 4) [piercing damage.
Feeble Breath. The Astral dragon unleashes a blast of psychic energy
The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
At the end of every 7 days, the creature can repeat its saving throw against this. If it succeeds on its saving throw, the effect ends.
Description
This dragon is a special type of dragon found in the Astral Sea. As a wyrmling the dragon is 10 ft in length with a long slender body covered in a mixture of chromatic and metallic hues that match the astral scenery. This dragon lacks wings and instead possesses a special organ that allows it to fly in the material planes unhindered.
Previous Versions
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