Huge Giant, Neutral Evil
Armor Class 16 scale mail
Hit Points 162 (12d12 + 84)
Speed 40 ft., Swim 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
25 (+7)
INT
12 (+1)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws STR +10, CON +11
Skills Athletics +10, Perception +7
Senses Darkvision, Passive Perception 17
Languages Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The Giant can breath air and water.

Innate Spellcasting. The Brine Giant is a 4-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Brine giant has following spells prepared:
Cantrips (at will): Blur, Chill Touch 
1/day: Control Water, Misty step

Actions

Spiked Great club. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage, and the target must make a DC 16 Con Saving throw, taking 33 (6d10) poison damage on a failed save, or half as much damage on a sucessful one 

Chill Touch. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18 (4d8) necrotic damage, and the target can't regain hit points until the start of the giant's next turn. if the target is undead, it also has disadvantage on attack rolls against the giant until the end of its next turn.

Reactions

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Legendary Actions

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Mythic Actions

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Description

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Lair and Lair Actions

 

 

Habitat: Coastal

Crockettsmith9

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