Medium Humanoid, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 196 (32d8 + 68)
Speed 45 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
22 (+6)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws STR +9, CON +8, WIS +9
Damage Resistances Acid, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Paralyzed, Stunned
Senses Passive Perception 14
Languages Common, Infernal
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Shapechanger. Baba Grekin can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30 feet. Anything she is wearing transforms with her, but nothing she is carrying does.

Spellcasting. Baba Lysaga is a 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:

Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation

1st level (5 slots): detect magic, magic missile, sleep, witch bolt

2nd level (4 slots): crown of madness, enlarge/reduce, misty step

3rd level (4 slots): dispel magic, fireball, lightning bolt, fear

4th level (4 slots): blight, Evard’s black tentacles, polymorph, phantasmal killer

5th level (3 slots): cloudkill, geas, scrying, mislead

6th level (1 slot): programmed illusion, true seeing

7th level (1 slot): finger of death, mirage arcane

8th level (1 slot): power word stun

 

Actions

Multiattack. Baba Grekin makes three attacks with her quarterstaff.

Legendary Resistance (3/Day). If Baba Grekin fails a saving throw, she can choose to succeed instead.

Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if wielded with two hands.

Summon Swarms of Insects (Recharges after a Short or Long Rest). Baba Grekin summons 1d4 swarms of insects. A summoned swarm appears in an unoccupied space within 60 feet of Baba Grekin and acts as her ally. It remains until it dies or until Baba Grekin dismisses it as an action.

Legendary Actions

Baba Grekin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baba Grekin regains spent legendary actions at the start of her turn.

Move. The Baba Grekin can move up to half her movement speed. 

At-Will Spell. The Baba Grekin can cast one of her at Will spells.

Charming Gaze (Costs 2 Actions). The Baba Grekin can focus her gaze on a creature. That creature must succeed a DC 18 Wisdom Saving throw or be charmed by the Baba Grekin for 1 minute.  The charmed creature can repeat the saving throw at the end of each of its turns to end the effect early. If a targets saving throw is successful or the effect ends on it the target is immune to the Baba Grekins gaze for the next 24 hours.

Corrupting Burst (Costs 3 Actions). The Baba Grekin blasts a corrupting energy out from here hitting all creatures within 20 feet of her. All affected creatures must make a DC 16 Constitution Saving Throw or take 24 (8d6) points of necrotic damage on a failed save or half as much on a successful one. 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dervish

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