Armor Class
12
Natural armor
Hit Points
18
(4d8 + 1)
Speed
40 ft.
STR
17
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Nature +0, Perception +3, Survival +3
Damage Resistances
Radiant
Senses
Darkvision 60 ft, Passive Perception 13
Languages
Common Understands but cannot speak (beyond tricks), Telepathy 1 mile --
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. This particular mastiff was summoned from the heavens by a Paladin, and its alignment reflects the summoners.
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