Medium Humanoid (Warforged), Lawful Neutral
Armor Class 20 (natural armor, shield)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison, Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Unstable Mind. Any creature who attempts to read the thoughts of the warforged automatically succeeds and takes 14 (4d6) psychic damage.

Actions

Multiattack. The warforged makes a corrupted armblade attack and a javelin attack.

Corrupted Armblade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage and 3 (1d6) psychic damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Monster Tags: construct

Habitat: Urban

izzwillrule

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